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Local Artist Makes Good
🏝️ Summer Break: Equip Story is going on a two-week sabbatical. If you’re at Gen Con this year, I’ll be at the Indie Press Revolution booth (#449) signing copies of ALL-CARDS on Saturday, August 1st at 2 pm! Otherwise, see you back in your inbox on August 7th. I’m told I give useful advice to…
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The End of Storytelling
We live in a world of stories. We watch movies. We read books. We watch YouTube videos about how theme park rides are made. (All of us do that. It’s a universal shared experience.) At weddings, the best man and bridesmaid tell embarrassing stories about the bride and groom. At the doctor’s office, patients tell…
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My Haunted House is a Hard Drive
Nostalgia is painful. I’m not talking about “Hey, remember Game You Beat in High School? Now you can beat it all over again with better graphics for just $80!” nostalgia. I’m talking about the pure, uncut, bittersweet longing for what’s gone kind of nostalgia. I had that feeling when I decided to venture deep into…
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The Metaphor Machine
I watch a lot of movies that are so bad, they’re good. It’s rare that I see a movie so bad, it makes me question what a movie even is. For me, that was The Super Mario Galaxy Movie. As a big Mario fan, I was thoroughly Nintendo-rtained by the Mario gags and references, but…
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I Have Infinite Aura Points
I’ve been thinking about my aura for a long time. Not aura in the new age sense. If I’m ever radiating color, please take me to the emergency room! No, I mean aura the way Gen Z coined the expression. Or rather, from what I know about Gen Z slang, the way Black people coined…
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My Dream Game
I don’t usually remember my dreams. And when I do, they’re stressful. A few weeks ago, I was exploring a dark and dangerous cave in my dreams. The cave floor was jagged, dirty, and oddly tenuous. It felt fragile in a way you don’t expect rock to be. Something was off with this cave. When…
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Stretch Goals
I’ve written a lot about how important setting expectations are for how you perceive the success of your project. I got many replies on my last newsletter on the subject, so I’m guessing it’s something you’re thinking about, too. I came up with an expectations tool I’m excited to try out. It’s more of a…
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It’s Time to Work the Muppets
🃏 ALL-CARDS is now on available via Indie Press Revolution. If you missed the Kickstarter, but wanted to check out my storytelling battle game compatible with every kind of trading card, this is your chance to pick up a copy! You can get a copy at two brick and mortar stores I’m aware of: Whammy!…
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A Seat at the Table
I wrote the story for a game that just released! Table Flip Simulator is a chaotic, physics-based puzzler where you destroy a wide variety of settings from your annoying office to the Oval Office… replica in Antarctica. The game has a pretty wild story, where the power of your anger makes you so big, you…
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ALL-CARDS Small Things
👋 Welcome to the many new subscribers who signed up for Equip Story via the ALL-CARDS Kickstarter! This is where I write about my creative process and thoughts about game development, like how I playtested a game with my family in the bathroom and how a Japanese elevator music singer convinced me to defend my…
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NDA Jam 3: Self-Construct Sequence
There was another game jam week at my studio, Doborog! These regular game jams are my favorite job perk. Our studio game jams are whatever we make of it. The five days are self-directed. We can build a game, work on a side quest for an existing Doborog project, or learn a new development skill,…
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I Cheated on Unity
There’s a way to get a leg up in the game dev job market. No matter your title – artist, narrative designer, QA – you will always impress your prospective studio if you know your way around a game engine. It’s like applying for a film gig and knowing your way around a set, even…
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Space Station Self-Destruct Simulator
My studio Doborog had another game jam! This time, I designed a puzzle game called Space Station Self-Destruct Simulator. The final exam for your Space Station Engineering class requires you to build an evacuation procedure for the residents of a virtual station. Put safety protocols in the right order to save as many lives as…
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My Return to Shareware
I’ve been thinking a lot about the games that inspired me to make games. At the risk of being a video game hipster, you probably haven’t heard of them. There’s a big gap in my first-hand knowledge of console games. I came of age in the Third Generation of consoles with the Nintendo Entertainment System.…
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What Do We Owe Our Projects?
In the book Big Magic, author Elizabeth Gilbert describes creative ideas as living creatures. Like ghosts, she says creative ideas enter and inhabit a person. That feeling is what we call “inspiration.” If the artist doesn’t act on the idea and bring it to life, the ghost leaves the person and travels to another host.…
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Adventure Snack’s New Home
All 100 interactive fiction games from my Adventure Snack newsletter have a beautiful new home! The all-new Adventure Snack website collects every game in an easy-to-browse and search site. A big thank you to Mario Vellandi for lending your awesome web design skills to this project. (Mario was an OG Adventure Snack player. He reached…
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A Scavenger Hunt!
Years ago, I was first transitioning into game development full time, I had lunch with my friend and collaborator Spencer. Spencer runs an indie studio, YYT Games. Naturally, the conversation turned to game ideas. I can’t help myself. I like to bounce ideas off people, which is why my nickname is Bounce House*. I have…
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Nancy Drew: Socialist Detective
In February, I co-developed a Nancy Drew game with Gwen Katz for the annual public domain game jam. In 2026, the first four Nancy Drew books went into the public domain. I’ll write more about developing the game next week. Today, I want to talk about Nancy Drew, the character and the books. The first…
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Is Running a Kickstarter Fun?
I’ve been trying to fine tune my creative process for maximum fun and enjoyment. In fact, this newsletter is about how to make game development as fun as playing games. It’s right there in the tagline! I’ve found a big part in making art more fun is to put process over product. What good is…
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My Film Degree Comes In Handy
When I asked Nicole Amato, formerly the Games Outreach Lead at Kickstarter, whether creating a Kickstarter campaign could be fun, she told me about her late husband. The two of them ran a game publishing house together. He was an artist who enjoyed the challenge of designing enticing graphics to showcase their games in the…
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Glitch City Gauntlet
🃏 My Kickstarter for ALL-CARDS, the trading card storytelling game, ends today. I’m excited (and relieved) to say we blew past the initial goal! ALL-CARDS is over 155% funded and still going! 🙏 Thank you for backing and getting the word out. It means a lot to me. I’ll talk about this more in a…
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The Card Collector to Designer Pipeline
🃏 This is the last week to back my Kickstarter for ALL-CARDS, the trading card storytelling game. I’m getting the word out! My friend Grant Pardee, the very first backer of the campaign (💖), invited me onto his show Sonic Weekly, where we discussed how ALL-CARDS can gamify writing Sonic fan fiction. Then I ventured…
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Geoffrey Versus The Sunk Cost Fallacy
🃏 It’s been one week since you looked at me I launched the Kickstarter for ALL-CARDS, the trading card storytelling game. The response has been super positive! There are 80 backers supporting ALL-CARDS from all around the world, excited comments on the Kickstarter page, many folks sharing the game on Bluesky, and ALL-CARDS was featured…
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I’m Going on a Zine Quest
Today’s newsletter is Show and Tell, but I brought three things instead of one! That has to get me extra credit with Mrs. Frankfurter. After my last math test, I need it. Ho boy… Today I officially begin my “Zine Quest,” after nearly a decade away from crowdfunding. Join me on my journey! I just…
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Playtesting in the Bathroom
📰 News: I’m officially part of this year’s Zine Quest on Kickstarter! Next Friday, I’m launching a campaign for a new and very improved version of ALL-CARDS, a strategic storytelling game you play with trading cards you already own. I’ll be writing about my experience plussing up the game and running a Kickstarter throughout February.…
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Ghost in the Box
The Ghostbusters hold their ghosts into a Containment Unit. I, too, needed a container for my hologram ghost. Lucky for me, mine didn’t raise the ire of the EPA. The Unity project was in good shape. Video of myself as a ghost played as expected. My voice commands were being read properly by the game.…
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A More Efficient Ghost Communicator
I don’t know if I’ll ever be able to program well, but my experience in Unity is helping me think more like a programmer. The hallmark of good programming is efficiency. It’s one thing to write a program that works, but it’s better to write a program that works and uses minimal system resources, thanks…
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I Already Got My Hoverboard
When I tell people I’m working on a voice-controlled hologram ghost, the most common response I get is a bewildered, “Cool!” I admit, it’s a pretty esoteric project, even by my standards. So why has this hologram ghost idea haunted me for many years? Is it a childhood thing? You better believe it’s a childhood…
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The Ghost of Projects Past
I have been haunted by the ghost of a game idea for four years. In Big Magic, one of my favorite books, author Elizabeth Gilbert describes creative ideas as ghosts that inhabit us temporarily. We can choose to act and bring those ghosts to life as movies, games, or Skibidi Toilets. Or we can ignore…
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The 2025 Media That Inspired Me
🎄 This is my last post for 2025. Happy Holidays! See you in your inbox in two weeks for an entirely new year. Tis the season for “Best of the Year” lists. There are 2025 lists for the best movies, video games, and albums. (People still listen to entire albums, right? Just me?!) But declaring…
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Defend Your Back Catalog
I love when a performer responds forcefully to a booing crowd. Whether it’s a floundering politician, a wrestling heel, or Jason Mantzoukas telling a crowd of millennials that Space Jam is bad actually. A few weeks ago, I experienced this phenomenon live and it was inspirational. Amanda and I love the band Ginger Root. The…
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The Results of My Fun Audit
Before the break, I gave myself a Fun Audit. No need to help, IRS. I’ve got this. As described in the book The Power of Fun by Catherine Price, in a Fun Audit you write down events that happened to you and see if they contained the three elements of True Fun: Playfulness, Connection, and…
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My Yearly Fun Audit
🦃 Note: No newsletter next week. I’ll be back in your inbox the following Friday. Happy Thanksgiving! Gobble gobble to you and yours. The tagline of this newsletter is “making games can be as fun as playing games.” But what is “fun?” How do you define it? How can making games be as fun as…
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The Four Types of Artists
I’m not a big astrology guy. I like being a Leo, because cats are awesome, but I don’t honestly believe the month I was born had a significant effect on my personality. I never got into Harry Potter, so I don’t know which “house” I belong in. Based on conversations I’ve had about Harry Potter,…
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I Co-Hosted a Jewish Awards Show
Last month, Amanda and I hosted an award ceremony broadcast around the world! My first sentence was carefully crafted to make the event sound more glamorous than it actually was. What an intriguing hook, am I right? Well, that said, we did have a great time hosting a non-black tie affair. But first, a quick…
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I Created a Wrestling Monster!
A few years ago, I made a New Year’s resolution to send fan emails to artists whose work I enjoyed. I was on a steady clip for a while, but now the metaphorical treadmill is gathering cobwebs in the corner. It was always something I liked doing, so I’m bringing back the practice! I love…
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I’m a Puppet Man
Let me introduce you to Brandon. His friends online call him “Darklord” and he’s going to get it legally changed some day. Brandon looks at the floor and crosses his arms a lot. He shops at Hot Topic, but spends most of his time in the parking lot behind the mall smoking cloves with his…
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Making Podcasts is No Game
I didn’t think the third season of my podcast Worst Movies Ever Played would ever come out. Like the protagonist in the second act low point, I’d lost all hope. I worried WMEP S3 would be yet another project in my graveyard hard drive of lost creative endeavors. Well, I’m happy to admit I was…
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Best of the Shorts
Today’s newsletter is a grab bag! Think of it like a plastic jack-o’-lantern bucket full of Fun Size candy bars, only the candy is amusing content and none of it contains razor blades. Man, remember when parents thought their neighbors were putting drugs and disease-covered razors into chocolate bars? I wish that was the biggest…
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Play Motion Picture: The Video Jigsaw Puzzle
🎥 Motion Picture is ready for you to puzzle out! Let me roll out the red carpet for you… Motion Picture [Mac | Windows] I wrote some snappy copy for the release… Motion Picture brings the classic jigsaw puzzle to life with a video to solve instead of a static picture. In this short puzzle…
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My Motion Picture Debut
🎥 Next week I’m going to publish Motion Picture, my new video puzzle game! Would you like to see your name in the end credits roll? Donate any amount to Equip Story, single or recurring payment, and you’ll be listed as a Supporter. Everyone who supports my indie games and this newsletter has my deepest…
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The Bug That Killed Me
The game I was building allowed players to stack pieces. But this game wasn’t Jenga, so this challenge was blocking me from completing the project! I had to get Unity to understand that when two puzzle pieces collide, it should move the newly offending piece back to where it was previously. As a designer, I…
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Clicked and Dragged
The game I’m currently working on, Motion Picture, is like a jigsaw puzzle where the pieces play bits of live video, rotated and inverted. The main mechanics of the game I needed to implement, which I’m simplifying here (a lot of these have a number of boring sub-tasks), were as follows: 1. Divide a video…
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Making a Game for My Friends
Most games are designed for thousands or millions of players. I decided to make my next game for a target player base of four humans: my wife, our friends Frank and Becky, and Becky’s sister Carol Ann. I thought the game would take a month or two to develop, even around the busyness of a…
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NDA Jam 2: Team Leader
I was a creative director at my studio for a week! We had another awesome game jam week at Doborog. Last time, we all made projects by ourselves. I designed an FMV game about aliens preparing their own for an Earth invasion vis-à-vis silly stock videos. At the beginning of our game jam weeks, we…
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Can Running a Kickstarter Be Fun?
I ran two Kickstarters in what feels like a lifetime ago, but I’m still on the Kickstarter creator mailing list. In a recent email, Kickstarter announced that Nicole Amato, their Games Outreach Lead, would be at Gen Con and was available for meetings. Nicole is an accomplished game designer and writer, who co-ran the publisher…
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The 8 Games I Played at Gen Con
I was having a conversation at 16-Bit, a barcade in Indianapolis that attracts many Gen Con attendees. Gen Con is the board game convention I went to last week. It was night time and I was speaking with a few other designers on the patio over drinks. The topic was the experience of playing games…
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Bring Your Own Cards Game
I made a new card game for you to play! This is ALL-CARDS, a competitive storytelling deckbuilder for two players where you can use any cards you want. There are no official cards, no booster packs, no starter sets. ALL-CARDS is compatible with all trading cards, sports cards, tarot cards, even postcards, as long as…
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Project Mismanagement
It’s been a while since I’ve talked about my current slate of side projects. That’s because it’s a mess! I have three ongoing projects in various stages of completion, which is not great. Ever since I went full-time at Doborog, my current studio, I’ve been hoping to keep my slate to: (1) job and (1)…




